![]() |
This week, I uprezed the cannon and imported it into ZBrush. In ZBrush, I updated the names and combined components, and separated them into folders. This update is a little different from the previous week, as I reduced the square footage of the surrounding environment and removed some elements. I UVd the high-proxy to reacquaint myself with the UVing tools, however I will be re-uving the cannon once the gamerez mesh is complete as there are still a few adjustments I want to make during sculpting.
No comments:
Post a Comment