This flower was made by making UVs prior to making the sculpt and baking it down to the already existing UVs. It was added to speedtree by taking its mesh and texture information and converting it into a flat plane. The original goal was to make it a low-poly model and use it as a 3D object, however even at 1k tris per flower it was overall too heavy to do so due to the large amount of individual flowers needed to cover a tree.