For VR Week 1, I created a proxy model of Nintendo's Bobomb. I started out with an initial blockout of the shapes, and adjusted for proportion. He has one bone for grabbing. After creating the proxy, I passed the model onto our animator so that he could create the base skeleton. For the next weeks, I will be sculpting the mesh and uprezing the game rez mesh so that it is capable of supporting a walk cycle.
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