This week, I first started working on retopology for the Wizard's House, but as I made progress on it it began to take significantly longer than I anticipated, so I decided to swivel to at least have something to show, and finished the sculpt for the Pumpkin House. This includes two leaf sculpts that I will be reusing to populate the rest of the scene. As the pumpkin project is also my research project for tomorrow, I have switched to retopoing this one instead and getting this project to completion over the Wizard's House, which will be finished at a later time. A key take away from both experiences is that though a concept may not look difficult on face value, each individual asset in a scene takes time, and sometimes more time than expected. Accounting for taking each asset through the whole pipeline is something that I failed to do, and became overwhelmed by the number of pieces in both of my scenes very quickly.
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For week two of the VR project, I brought Bobomb into ZBrush and rounded him out, and gave him a few small details. I then made his gamere...
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This week, I first started working on retopology for the Wizard's House, but as I made progress on it it began to take significantly l...
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For VR Week 1, I created a proxy model of Nintendo's Bobomb. I started out with an initial blockout of the shapes, and adjusted for pr...
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