Tuesday, February 28, 2023
Tuesday, February 21, 2023
Tuesday, February 14, 2023
Monday, February 13, 2023
Monday, February 6, 2023
Hard Surface Modeling Week 1
This week was an introduction to hard surface modeling, and how to set up a personal shelf, and hotkeys. Here is the initial blockout, as well as the shelf of shortcuts, with a few shortcuts of my own.
Friday, February 3, 2023
Lighting Workshop Week 4
For this assignment I chose to do the color challenge. I used the Abandoned Factory scene from the Unreal Marketplace. I deleted all existing lights and reflection spheres and replaced them with my own. I used an HDRI map on my skylight and adjusted the light color to give the foreground blue light, and used several pointlights for the red light. Below is my camera's post processing.
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Final Week Final Turnin
For this week I have been working on retopolgy, and will continue to do so.
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This week, I first started working on retopology for the Wizard's House, but as I made progress on it it began to take significantly l...
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Here is where the sculpt presently stands. When complete I intend to export the meshes back into Maya and retopo them, and then assemble t...
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Castle update week two: Hiccup in the sculpting process. During this project, I ran out of not just storage but also RAM which paused my a...