Final semester update for my vape. Stretch goals for the upcoming break include adding emissive to represent LED lights on the front panel, adding a littttle more grunge, and creating a vicious fluid material for the cart inside of the vape.
Thursday, April 27, 2023
Wednesday, April 26, 2023
Tuesday, April 25, 2023
Final Project Highpoly Mesh
Highpoly sculpt BPR render.
6th-Start
10th-First turnin, proxy
13th-Highpoly complete
17th-Second turnin, retopo
19th-First bake
20th-1st Texture pass
24th-3rd turnin, Second pass texture <- Current deadline, missed.
At stage highpoly complete. A lot to do in two days.
26th-Final turnin, final textures, renders in Unreal Engine
27th-Industry review
Tuesday, April 18, 2023
Final Project High Poly Progress
This week I'm falling behind again due to having to work for profit. I decided to go back and iterate on my proxy to make the necessary panels separate components/subtools before moving it into the high poly stage, and that is still in progress.The mesh seen here is comprised of three panels, separated just like it is in the real mesh.
Tuesday, April 11, 2023
Final Project Proxy Pass
6th-Start10th-First turnin, proxy13th-Highpoly complete17th-Second turnin, retopo19th-First bake20th-1st Texture pass24th-3rd turnin, Second pass texture26th-Final turnin, final textures, renders in Unreal Engine27th-Industry review
Thursday, April 6, 2023
Spring Final Project Plan
I will be recreating my small vape as realistically as possible. More images to come of the vape cart I will be modeling along with that.
6th-Start
10th-First turnin, proxy
13th-Highpoly complete
17th-Second turnin, retopo
19th-First bake
20th-1st Texture pass
24th-3rd turnin, Second pass texture
26th-Final turnin, final textures, renders in Unreal Engine
27th-Industry review
Here is the schedule with added mini updates in between turnins. I was also advised to time block my schedule to help plan things, and so I did that as well.
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