6th-Start10th-First turnin, proxy13th-Highpoly complete17th-Second turnin, retopo19th-First bake20th-1st Texture pass24th-3rd turnin, Second pass texture26th-Final turnin, final textures, renders in Unreal Engine27th-Industry review
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For week two of the VR project, I brought Bobomb into ZBrush and rounded him out, and gave him a few small details. I then made his gamere...
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This week, I first started working on retopology for the Wizard's House, but as I made progress on it it began to take significantly l...
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For VR Week 1, I created a proxy model of Nintendo's Bobomb. I started out with an initial blockout of the shapes, and adjusted for pr...
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