Monday, October 31, 2022
Friday, October 28, 2022
VR Project Week 1
For VR Week 1, I created a proxy model of Nintendo's Bobomb. I started out with an initial blockout of the shapes, and adjusted for proportion. He has one bone for grabbing. After creating the proxy, I passed the model onto our animator so that he could create the base skeleton. For the next weeks, I will be sculpting the mesh and uprezing the game rez mesh so that it is capable of supporting a walk cycle.
Monday, October 24, 2022
Wednesday, October 12, 2022
Tuesday, October 11, 2022
Thursday, October 6, 2022
Monday, October 3, 2022
Barrel Project Week 2
Saturday, October 1, 2022
Composition Project
This week we took a look at composition. This project began with looking at L composition, but as the project developed I also looked at Rules of Thirds, and Circle composition, though I didn't lean into circles too heavily. The top image is the initial render, the second adjusted to be a bit lighter for visibility on other screens.
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For week two of the VR project, I brought Bobomb into ZBrush and rounded him out, and gave him a few small details. I then made his gamere...
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This week, I first started working on retopology for the Wizard's House, but as I made progress on it it began to take significantly l...
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For VR Week 1, I created a proxy model of Nintendo's Bobomb. I started out with an initial blockout of the shapes, and adjusted for pr...