For this week's workshop, I modeled a jar in Maya, and created it's materials in UE5 using grunge maps and parameters. This model is a high poly model, and I used raytracing and nanite to render it in UE5. Below is a flat Arnold render of the clay mesh.
Saturday, January 28, 2023
Tuesday, January 24, 2023
Friday, January 20, 2023
Monday, January 16, 2023
Creaturebox Sculpt Week 1
Reference image.
Blockout using Model Transparency and an Image Plane and sculpting over the image with primitives.
Friday, January 13, 2023
Thursday, December 8, 2022
Cannon Week 7
For this week's turnin, I created the game res mesh for my Ion Cannon, and textured it. Above are renders in Unreal Engine 5, a topshot from Substance Painter, and the final Wireframe.
Thursday, December 1, 2022
VR Week 6
For this turnin, I finalized the Twomph's texture, and created the Coin and Coin material. Both of these are in Engine, and in P4V
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