For this week's workshop, I modeled a jar in Maya, and created it's materials in UE5 using grunge maps and parameters. This model is a high poly model, and I used raytracing and nanite to render it in UE5. Below is a flat Arnold render of the clay mesh.
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For week two of the VR project, I brought Bobomb into ZBrush and rounded him out, and gave him a few small details. I then made his gamere...
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This week, I first started working on retopology for the Wizard's House, but as I made progress on it it began to take significantly l...
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For VR Week 1, I created a proxy model of Nintendo's Bobomb. I started out with an initial blockout of the shapes, and adjusted for pr...
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