For this week's workshop, I modeled a jar in Maya, and created it's materials in UE5 using grunge maps and parameters. This model is a high poly model, and I used raytracing and nanite to render it in UE5. Below is a flat Arnold render of the clay mesh.
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3D Coat is a powerful tool that allows the user to model, sculpt, retopo, uv, bake, and texture their mesh. For this research project, I c...
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This flower was made by making UVs prior to making the sculpt and baking it down to the already existing UVs. It was added to speedtree by...









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