For this week's workshop, I modeled a jar in Maya, and created it's materials in UE5 using grunge maps and parameters. This model is a high poly model, and I used raytracing and nanite to render it in UE5. Below is a flat Arnold render of the clay mesh.
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Final Week Final Turnin
For this week I have been working on retopolgy, and will continue to do so.
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This week, I first started working on retopology for the Wizard's House, but as I made progress on it it began to take significantly l...
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Here is where the sculpt presently stands. When complete I intend to export the meshes back into Maya and retopo them, and then assemble t...
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Castle update week two: Hiccup in the sculpting process. During this project, I ran out of not just storage but also RAM which paused my a...
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