For this week's update, I finished the ZBrush sculpt, the alpha, and started my uving. I'm still in the catchup zone, but I'm closing in on the goal.
Tuesday, November 29, 2022
Wednesday, November 23, 2022
VR Project Week 5
For this week's VR Submission, I created the High Poly Thwomph and baked it down onto a low poly version, and then gave it base colors in Substance Painter. I made sure everything is in Perforce and working in Unreal Engine as well.
Monday, November 21, 2022
Cannon Week 5
Cannon Week 5 update.
I'm still a little behind, but I'm almost caught up. I have no more time before tonight's turnin, but I may try to resubmit in a couple hours as I am now ready to import into ZBrush and sculpt it down. Then retopology, and sculpting on my environment. Wish me luck.
Thursday, November 17, 2022
Monday, November 14, 2022
Cannon Week 4
This week I am running a little behind. After importing my uprezed mesh into ZBrush and beginning to sculpt, I realized that some of the detailwork for this model would be easier to handle in Maya, and that I should return to ZBrush for some of the finer detail work. I will update this post as I go, and hope to catch up quickly. Once I am done adding additional medium details to the body of the cannon, I will bring it back into ZBrush for wear and tear.
VR Project Week 3
This week, I worked on the Bobomb final textures and texture variations, and made a couple decorative cubes as well, using Maya and Substance Painter.
Monday, November 7, 2022
Cannon Week 3 Uprez
![]() |
This week, I uprezed the cannon and imported it into ZBrush. In ZBrush, I updated the names and combined components, and separated them into folders. This update is a little different from the previous week, as I reduced the square footage of the surrounding environment and removed some elements. I UVd the high-proxy to reacquaint myself with the UVing tools, however I will be re-uving the cannon once the gamerez mesh is complete as there are still a few adjustments I want to make during sculpting.
Thursday, November 3, 2022
VR Project Week 2
For week two of the VR project, I brought Bobomb into ZBrush and rounded him out, and gave him a few small details. I then made his gamerez, which is 6700 tris, and gave him a first pass at texture in Substance Painter. I also imported him into Unreal and Perforce, and adjusted his material so that it wouldn't be too shiny.
Subscribe to:
Posts (Atom)
-
For week two of the VR project, I brought Bobomb into ZBrush and rounded him out, and gave him a few small details. I then made his gamere...
-
This week, I first started working on retopology for the Wizard's House, but as I made progress on it it began to take significantly l...
-
For VR Week 1, I created a proxy model of Nintendo's Bobomb. I started out with an initial blockout of the shapes, and adjusted for pr...