Tuesday, June 27, 2023
Thursday, June 22, 2023
Angels and Demons End Of Sprint 3
Tweaks made to the body of the human sculpt from feedback from Patrick while waiting for rigs from Nassir. This next sprint will be focusing on turning these folks into trees.
Tuesday, June 20, 2023
Pumpkin House Week 1 Start
Week 1: Blockout Start
Week 2: Blockout Finish, Sculpt
Week 3: Sculpt Finish, Retopo + Scene setup + First Pass Texture
Week 4: Final Pass Texture, Final Pass Lighting
Tuesday, June 13, 2023
Wizard's House Week 4 Pending
Here is where the sculpt presently stands. When complete I intend to export the meshes back into Maya and retopo them, and then assemble them as there are many repeating components so I only selected a few to sculpt in ZBrush.
Here is a comparison of the completed mesh to better visualize what I will be using repeated instances of various meshes for.
Wizard's House Week 3 Update - Late
This is the week 3 update of a completed proxy, as you can see I am well behind. Every time I look at this concept art, I notice another thing to be created. Thankfully, a lot of this is repeatable, so the sculpting will hopefully go faster. Here is what the proxy looks like in a product shot in unreal.
Wednesday, June 7, 2023
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For week two of the VR project, I brought Bobomb into ZBrush and rounded him out, and gave him a few small details. I then made his gamere...
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This week, I first started working on retopology for the Wizard's House, but as I made progress on it it began to take significantly l...
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For VR Week 1, I created a proxy model of Nintendo's Bobomb. I started out with an initial blockout of the shapes, and adjusted for pr...