Tuesday, February 28, 2023
Tuesday, February 21, 2023
Tuesday, February 14, 2023
Monday, February 13, 2023
Monday, February 6, 2023
Hard Surface Modeling Week 1
This week was an introduction to hard surface modeling, and how to set up a personal shelf, and hotkeys. Here is the initial blockout, as well as the shelf of shortcuts, with a few shortcuts of my own.
Friday, February 3, 2023
Lighting Workshop Week 4
For this assignment I chose to do the color challenge. I used the Abandoned Factory scene from the Unreal Marketplace. I deleted all existing lights and reflection spheres and replaced them with my own. I used an HDRI map on my skylight and adjusted the light color to give the foreground blue light, and used several pointlights for the red light. Below is my camera's post processing.
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For week two of the VR project, I brought Bobomb into ZBrush and rounded him out, and gave him a few small details. I then made his gamere...
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This week, I first started working on retopology for the Wizard's House, but as I made progress on it it began to take significantly l...
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For VR Week 1, I created a proxy model of Nintendo's Bobomb. I started out with an initial blockout of the shapes, and adjusted for pr...